

Can anybody point me to the right direction as to what to read to figure out how to do this very basic task.

Also there is no comprehensive tutorial on the mission creation functionalities.Īnd they must be using some trick to get the zeus player past the menu. The source code for the BI missions isn't available anywhere, so I can't look what they have done. How is this done? I have googled my fingers to the bone, and searched this forum but to no avail. And I know that there is a way to get it to work.Īnd in that mission if I select zeus slot then I spawn directly to the zeus interface, and if I choose one of the player slots then I go to the spawn location and loadout selection menu. If I turn on the menu, the zeus player can't spawn in at all. I couldn't even make a simple Zeus mission with just the respawn menu and nothing else. I'm not much of a single player, so I was planning of making some custom missions to play with friends, when I ran into this very issue. So I reinstalled last week after a 18 month hiatus, deciding to give the game another chance. To my knowledge though, there's no way to require certain players to initially have to use the respawn menu and others not. To be sure though, once you're in the game as your Zeus player, type this in the debug console and that's the side you'll need to add a respawn marker for. How do I make Zeus spawn immediately and 'bypass' this spawn menu for Zeus only? I know this photo is in Cyrillic, but see how Zeus player s show up as their own side in the MP lobby? But if you want to keep the player as strictly a Zeus player only, then you might need a separate respawn marker for the "LOGIC" side at least I'm guessing by this that that's what Zeus players will appear under. Now go back to Eden Editor, save map & export it to multiplayer.If I place a Zeus in my mission and enable "Respawn on custom position" so that BLUFOR units can spawn back at base, Zeus has to choose a spawn point when the mission starts but there is no spawn point for Zeus. Paste the contents below in the file and save. In your mission folder, create a new file called OnPlayerRespawn.sqf Depending on what you saved your mission as (mission/mpmission), your mission files will be stored under one of these directories, in a folder named what you named your mission.
